Poker Dice Rules: How to Play the Dice Game
Poker dice rules explained: the five special dice, how ranks work, the three-roll turn, scoring hands, and how to play with ordinary dice.
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Poker dice is a fast dice game where you roll five dice marked with card faces — 9, 10, Jack, Queen, King, and Ace — and try to build the best poker hand over up to three rolls per turn. Between rolls you keep the dice you like and re-roll the rest, then compare hands: five of a kind is the top holding, high die is the bottom. It borrows poker’s hand hierarchy but uses no suits, so there are no flushes.
What you need
- Five dice. A poker dice set has faces showing 9, 10, J, Q, K, A. Ordinary d6 dice work with the mapping above.
- A cup or clear rolling space so throws are fair.
- Two or more players. Poker dice scales from two people up to a whole table.
If you’re keeping score with chips, the same colour-and-value logic from poker chip values makes stakes easy to read.
The turn: three rolls, keep and re-roll
Each player’s turn works in up to three throws:
- First roll — throw all five dice.
- Keep and re-roll — set aside any dice you want to keep and re-roll the rest.
- Second roll — throw the remaining dice; keep again if you like.
- Third roll — throw whatever’s left. Your hand is now locked.
You may stop early at any point if you’re happy with what you have. Once all players have taken their turn, the best hand wins the round.
Poker dice hand rankings
The order mirrors card poker, minus flushes. From strongest to weakest:
| Rank | Hand | Example (dice faces) |
|---|---|---|
| 1 | Five of a kind | A A A A A |
| 2 | Four of a kind | K K K K 9 |
| 3 | Full house | Q Q Q 10 10 |
| 4 | Straight | 9 10 J Q K |
| 5 | Three of a kind | J J J A 10 |
| 6 | Two pair | K K 10 10 9 |
| 7 | One pair | A A Q J 9 |
| 8 | High die | A K Q J (no pair) |
There are only two possible straights with these faces: 9-10-J-Q-K and 10-J-Q-K-A. Because dice carry no suits, a flush and a straight flush simply don’t exist — a key difference from card-based poker hand rankings.
Worked example: playing a turn
You roll all five and see A, A, K, 9, 10.
- You have a pair of Aces. You keep both Aces and re-roll the other three, chasing three of a kind or better.
- Second roll: the three dice come up A, Q, 9. Now you have three Aces. You keep all three and re-roll the Q and 9, hoping for a full house or four of a kind.
- Third roll: the two dice land A, 7 → in dice terms, another Ace and a blank. You finish with four Aces — a monster.
Notice the decision each time: keep what advances the strongest realistic hand, and re-roll the rest. That “keep the core, chase the upgrade” habit is the whole strategy of the game.
Ways to keep score
Poker dice suits several scoring styles:
- Round winner takes all. Highest hand wins the pot each round.
- Points per hand. Assign points to each category (five of a kind = 8, four of a kind = 7, and so on) and play to a target.
- Elimination. Lowest hand each round drops out until one player remains.
Simple strategy: what to keep and when to stop
Poker dice rewards a few clear habits, since the only choices you make are which dice to keep and when to stop rolling:
- Always keep a pair or better. A single pair on the first roll is a solid base — keep it and chase trips, a full house, or four of a kind. Never break a made pair to gamble on a straight.
- Chase straights only from a strong draw. If you roll four of the five straight faces (say 9-10-J-Q), it’s worth keeping them and rolling for the fifth. From a scattered roll, a straight is a long shot.
- Stop when you’re ahead of the field. In a whole-table game you can watch earlier players’ results; if you already hold a hand that beats them, don’t risk a third roll that could break it — remember, you must keep re-rolled dice.
- Re-roll aggressively when you’re behind. If an opponent has posted a full house and you hold only a pair, you must swing for trips or quads; playing safe guarantees a loss.
Because you can never “un-roll” a die, every re-roll is a real risk. The core question each throw is simple: does keeping these dice give me the best realistic hand, or do I need to gamble?
How it fits with other poker games
Poker dice is one of many games that borrow poker’s ranking logic without playing like table poker. For the full spread of variants — from Hold’em to draw to dice — see rules for different poker games.
Practical takeaways
- Roll five dice, up to three times, keeping between rolls.
- Ranking runs five of a kind down to high die — no flushes.
- With ordinary dice, remember 1 = 9 up to 6 = Ace.
- Fix your tie-break and scoring rules before the first throw.
Poker dice takes about a minute to learn and rewards the same instinct as card poker: know what beats what and chase the strongest hand within reach. For more fundamentals, return to the how-to-play hub.
Frequently asked
What are the rules of poker dice?
You roll five dice marked with card faces (9, 10, J, Q, K, A) and try to make the best poker hand — such as five of a kind, a straight, or a full house. You usually get up to three rolls per turn, keeping the dice you want between rolls.
How do you play poker dice with ordinary dice?
Map the numbers to card ranks: 1=9, 2=10, 3=Jack, 4=Queen, 5=King, 6=Ace. Then play exactly as with poker dice — three rolls, keep and re-roll, and compare poker hands.
What beats what in poker dice?
From highest to lowest: five of a kind, four of a kind, full house, straight, three of a kind, two pair, one pair, then high die. There are no flushes because dice have no suits.
How many rolls do you get in poker dice?
Standard rules give each player up to three rolls per turn. After the first roll you may keep any dice and re-roll the rest, and you can stop early if you're happy.